
Medieval Fantasy | 18+ | Story-Driven
Inspirations: D&D 5e, The Arcana
Long before you were born, the Major Arcana roamed these lands and others, freely traversing the planes. It was a time of untapped potential, of freedom and peace.Until the War of the Arcane. The delicate balance between the planes was upset, and in its aftermath, the Arcane Gate was erected, preventing the Arcana from further interplanar travel.
Now, a tenuous peace lingers in Nadir. But nothing lasts forever.Over the course of the past year, mysterious and often dangerous events have been causing havoc across Nadir, and the Order of the Pale Wolf, this world's most stalwart defense against the supernatural, has had growing difficulty keeping up with the increasing need for heroes.Because of this, Nadir's various government leaders have seen fit not just to fill the Order's coffers, but to make an additional offer besides: for one year of service to Nadir, overseen by the Order of the Pale Wolf, any Arcana-Chosen shall be granted either a small fortune, amnesty for any crime short of treason, a position of modest power, or any reward of similar value.
Convergence is a medieval fantasy RP group dedicated to an ongoing campaign featuring action, mystery, magic, and environmental change. Players will solve and set right a grand catastrophe on an interplanar scale.You play as an Arcane Chosen, blessed by one of the 22 Major Arcana. Your character lives on Nadir, home of mortals and favored playground of the Arcana.

Long ago, the Arcana paid little mind to Nadir. With no intelligent life to speak of, the plane largely went ignored. But then, a most fascinating development occurred: the undeveloped minds of mankind gradually became capable of intelligent communication! This caused the Arcana to take great interest in the lives of mortals: visiting them, granting them greater form and ability. When their immortal subjects took interest in these creations, they often resulted in half-breeds.Civilization grew on Nadir with incredible speed. Let it not be said mortals are slow; in fact, it is almost as though they make up for their short lives with an overabundance of ambition! This ambition led to the development of tribes, then villages, then cities, and even kingdoms.
This rapid development, however, came to a grinding halt when the Devil attempted to strike down the Magician in an effort to gain control of the threads of magic. In a near-instant, the Arcana went to war, with Nadir caught in the middle. Some claimed territory, some argued for freedom, but all had a hand in dealing catastrophic damage to the land.When the Devil finally killed the Magician, the tapestry that comprised all of magic itself was torn, and all spellcraft short of the divine ceased to be. All fingers pointed at the Devil, and as a result, He was made to swear an oath to remain in His realm for eternity. The rest of the Arcana similarly agreed to remain in their own planes, and to ensure the keeping of this pact, the Arcane Gate was erected: an interplanar fence, of sorts, with openings between its planks too small for beings with a presence as power as an Arcana to slip through.Three centuries have passed since. Magic has returned with a new Magician weaving the threads of the arcane. Although no Major Arcana may pass through the Arcane Gate, they endlessly meddle with mortal affairs to this day, sending their servants, their avatars, and even motes of their power to Nadir.
Magic takes many forms. It can be cast through a spellbook, exist in a creature's very being, or be drawn from the earth, air, or water.Notably, the existence of magic is dependent upon the continued wellbeing of the Magician, and vice versa. Without one, the other cannot exist. When the Magician was struck down during the War of the Arcane, magic became almost entirely unusable for a century while a new Magician was created. Although certain creatures capable of producing their own magic remained able to use it(the Arcana themselves, for example), the threads of the arcane tapestry came apart to such an extent that those without the innate ability could not use magic whatsoever.
The Arcana are, in a word, gods. Each Major Arcana is capable of incredible power, though some use theirs to more benevolent ends than others.Each Major Arcana resides within its own realm, which it has nearly absolute control over. To intentionally offend an Arcana in its own plane is a sure way to die.Worship of Major Arcana is, depending on where one is from, generally seen as banal, of the utmost importance to one's spiritual health, or downright strange. Major Arcana do not require worship to exist; rather, they thrive off the continued existence of their karmic influences and archetypal themes. For example, so long as there exists even one free spirit in any plane at all, the Fool will continue to live.The Minor Arcana are somewhat different. They are often seen as messengers between the Major Arcana, or even minor gods, guiding mortals in their every day life, rather than the "bigger picture" often attributed to the Major Arcana.